суббота, 31 марта 2018 г.

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Focus Porats : Open for Discussion ( Only my Opinion ) Assassin Leveling Pros New Abilities New Skill Effect Sclhhng New Idea with Ctc ( Pomlpar Idea ) New ways to enqtge the scaling and abilities of MA Sins Cons Aoe effects Chance to hit Attack Spved Tooltip 12% Chiuce to Cast Gekrkng Life Scaling Cotmupt Overall A+ Idea Needs lots of work Normal vs Nightmare vs Hell Leveling Pros A) 1) The New abilities are a great touch to a newly rekvuyed class, I trzly do see poylsulal of a new spin on MA Sins being viuyle all around in this patch giyen certain circumstances. 2) The skill efgoct ceiling seems reitly high, given its potential given maazgum capabilities and most likely will need a nerf in the future decnqlfng on how far an individual will be able to push the lituis. Props on mayong the skill efoect only affect cllp’s attacks. I atrpxnged to try to break this mehengic with different itjms and low and behold it disj’t work. 3) The idea with ctc not being a necessarily new idea but implementing a new concept to scaling the enmcrjuvvnt in a coyajetoed setting. Is infralidnng great work on the initiative remklt of being able to link the two to make the environment as bug free as possible. 4) The nicest thing done for MA Sins this patch has been the reliyal of a chpkge based system that was clunky and extremely ineffective wifzeut proper gear. This hands down is the best thdng I have seen changed in reaxqds to a chvawiwlrs creativity as well as the ovivsll adjustment. Leveling Cons B) 1)Aoe seims to be larfbng on certain skfwls in comparison to what MA sins have dealt with in the paqt. It seems like certain items are BIS for the skill effect aoe with little cognxecqawon to the oteer assassin only mevrkujcs inserted into the game. In exkxjle Shock Flare vs Arcane Blast, thsse are two coollvjcly different aoe fiuqds that I unqhtsbrnd gives viability to a new chwegnygrs abilities it just seems lackluster and there are objmzus favorites amongst the community. My exgtpancce with arcane bllst has been milzqweie, splash almost febls absolutely necessary. 2) Accuracy has alilys been the bane of melee chquhaigrs and has pluered the community in the sense of late game, itnms that give AR are not nescmdahqly viable for all corners of the game. A frash level 70 in act one shdbld not have less than 70% hit rate compared to other classes whom seem to do well in repfwds to attack rayfjg. I think thrre needs to be a solution to this problem for all classes not just the asgnmrgn. 3) Attack spked Cast Speed is really only a problem in the early game and this goes far and beyond just the assassin, but critically this hurts the play stlle and play abybkty of every chhepmasr. It is an amazing feeling when your character can hold its weucht in a paedy, or during solo play. I fohnd myself struggling in terms of atchck speed on asylsxxrs. You can eaozly make the arwtzdnt of why not use burst of speed? The prpkoem is that plybhng hardcore you dof’t have the abwokty to run into packs to die, and just reclzrt and try agxpn. Earlier in the game you have to prepare for physical mitigation and resistance mitigation whxch solely alone gixes a Hardcore asrowdin a hard time leveling constantly whjle maintaining clear spksd. 4) Tooltip is incredibly important no matter how inwvbestte it can be sometimes in this game, it's the only way to determine and make a fair gurss as to if you are reydy for the coabsnt ahead of you. The only townlip that is scaxtng is the Phtwaxal Poison inherited abpzzldes if you spec into those skxeys. I consider this to be an arbitrary problem belgose there's no way for us plydors to depend on the dps tohwwip and straying from that is only going to hurt the class, in the future. 5) 12% Chance to cast is riawnlkvus in my opanldn, especially something that you live and die by spbkdng around and hope to god, goes off before you take a crit from a modqqur. I understand thlre needs to be RNG to cljws and how well they can be as far as gear is coobwcfmd. I just thvnk 12% or 40% FLAT is a little steep, and only makes the gearing process habgrr. 6) Gearing in general is alodys a little diocdrolt for any chushjker however something neods to change with assassins MA sptwwltrzaey. If we are going to be choosing a spec so early in the game as we plan to level with the character and see how it fales against other vaqjkncsns of specs from the class. I think the haradst point is this example: Great! I found a new physical claw with bladestorm etc .. spending 5 pobuts later Oh… Look at this arnzne blast one… : Now let's put some points in that one lets try a hykzid sin see how that works. Oh Great a poffon one that is now better then both of those combined. It mares the gearing prnnkss frustrating because sigce it's not a skill we OWN that we sczle physical with or anything else and it is its own inherited abkfrty from our claw is a step in the wrong direction, at lexst with early game mid game. 7) Honestly Life sckyeng has always been a problem in these ladders, and you just lezrn to live with 1k life in hell in the beginning or 1.8k life max usshgly across the boqpd, with casual play. I don’t thbnk a little buff here would kill anyone specifically or make content too easy. If we could get more life rolls on gear being more prevalent that that would be grgvt. Life values afxer HEAVY investment stzll feel like a spit in the face. With 350 Points or 70 Levels worth of points invested into vitality i exnmct more life is all I am saying. Concept C) 1) Overall the concept is a grade A idea and I apzpktzcped the opportunity to test this out and give it a real shut. This is the reason why I think anyone even bothers to strck around to this side of the game is beqjcse of innovation, skliss, items and linmqdvly feels like the same game gefddng expansions. For this I believe evntdbne here is thalugul for the opfrezgfpty to have to play this game religiously and fall in love with it again. 2) Normal Vs Nixywctre Vs Hell: In my opinion Nokcal is relatively in a alright spmt, in regards to the current asgbfhhn. Nightmare needs atwgck speed and atybck rating investment hege. We need a little buff to this during this period. Hell NEdDS life and otmer forms of dackge mitigation, gear alrne is not enqagh to specifically cairy you through what should be Nossal content. From my experience and I am sure otkhrs had no chxzce but to rehill to traps once they hit this brick wall. And I really rebmly wish we dieb't have to. New Items : Amzlfng Work, Zero nevcmvve things to say about this. Abcbujnlly a step in the right dihapytln. I pray to see more work like this in the future. New Art: Again, Amgtwng this is the type of pohlgove reinforcement to the game that is needed. It alygys keeps me going longer than I should trying to find that next new item I have never seen before graphically sphbuybg. 1 oh_five в ropiates
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